Scary games with faces




















If at any point you can't relight the candle, surround yourself with a circle of salt, where you'll stay until AM. If the Midnight Man attacks you, you'll start hallucinating and seeing your deepest fear as he harvests your organs.

This game is all about negative energy, so the more people you have to play it with, the better, as the negative energy will be bestowed upon you all making it less severe for each person. At sunset, grab a mirror and take turns looking into your reflection and breathing onto the glass, making it fog up. This links you to the mirror and transfers your negative energy into it.

Once everyone has had their turn, light the candle and hold it to the mirror to agitate the negative energy — the longer you hold the candle to it, the more intense the negative energy will be. Next, break the mirror and start running to get as far away from the negative energy as possible. The negative energy is attached to you now and will follow you the rest of the night, slowly getting more and more intense.

But if you make it through dawn, you'll be rewarded with good energy just as strong as the negative energy you're leaving behind. You don't need a whole group of people to play these games. Just a friend you trust with your life! It's basically a guided meditation through the deepest parts of your brain. You visualize your mind as a long corridor with multiple doors, and you choose which ones to open.

First, lay down face up and make yourself comfortable. Your friend should slowly rub your temples in a circular motion to get you into a meditative state. Next, your friend should guide you down the corridor by giving you a description of a long hallway filled with doors and ask you to begin exploring. As you explore in your mind, describe to your friend exactly what you're seeing as it happens.

I know I've got some downright vile stuff bouncing around my head, and I don't care to open any of that up, thank you very much. Also known as Catscratches or Black Cat Scratch, this game is eerie but won't leave you in any pain. To play, sit down on the floor while your friend lays on their back with their head in your lap. Tell them a scary story about a cat as you rub their temples. End the story by saying "cat scratch" three times. Your friend should get up quickly right away and lift up their shirt to find red claw marks up their back.

According to the lore , "Charlotte" is a 7-year-old girl from the s whose mother was burned at the stake after being accused of being a witch. After her mother's death, Charlotte ran into the woods where she eventually died, but apparently can now chat with curious people through mirrors.

To play, you and a friend should set up two chairs about two feet apart facing the same direction. Put a mirror in front of the chairs so that you'll be able to see your reflections when you sit down, and a table behind the chairs with a toy of your choice on top.

You should be able to see the toy's reflection in the mirror from the chairs. Turn on a flashlight, turn out the lights, and sit in your chairs. In unison, look in the mirror and say "We want to play Charlotte's Web. Important: never look away from the mirror, not even to look at your friend. Your eyes should be on what's going on in the mirror at all times. If nothing happens, Charlotte doesn't want to play. Look into the mirror and together, say, "Goodbye Charlotte" and turn on the lights.

If you're lucky or unlucky? Charlotte will pick up the toy. You can chat with her but never look away from the mirror. When you're done playing, both of you will say, "Goodbye Charlotte" and turn on the lights. To play, you'll need one flashlight for every window in your house, paper and pen, at least 17 feet of rope, scissors, a timer, and lastly, a set of binoculars.

Start at sunset. Close and lock all doors and windows and put a lit flashlight on each windowsill. Put a chair or other heavy object that you can use as an anchor near a door and tie one end of the rope to it. Put your friend perhaps one you don't mind losing, for they might not want to be your friend after this near the anchor but far enough from the door that they can't touch it.

Tie the other end of the rope around them. They're to remain silent for the rest of the game. On the piece of paper, write, "We welcome you. You shall not be harmed. At PM on the dot, turn off all lights in the house except for the flashlights. Put your ear on the door by your friend and listen carefully. If you don't hear anything, the game is over. Turn on the lights, untie your friend, and burn the note you slipped outside. Probably best if you leave the house! If you hear knocking, take the binoculars and scissors and move about the house checking each window.

As you get to each window, turn off its flashlight and look outside with your binoculars until you see a figure in the distance. Once you see it, yell: "Forgive, for I am mistaken. If he's gone, the game is over. If not, you better hope you locked all entrances to the house.

Take your scissors and go looking. Playing Sara Sarita is easy to play and if you're successful, you'll be in contact with two young girls who are said to have been murdered in Mexico. To play, you just need a friend and two coins of the same value.

Each of you holding a coin, sit on the ground, and face each other. In unison, say: "Sara Sarita, can I enter your game? If both coins land on heads, it means you're in the game. Ask questions and throw the coins to receive your answers, heads meaning yes, tails meaning no, and one of each meaning maybe.

You end the game the same way you started, saying instead, "Sara Sarita, can I leave your game? One person closes their eyes while the other says, "Count to 10 in your head then nod. You'll repeat this process a few times, going from 10 times to five, then seven, then three. Once you're done, the person speaking should snap their fingers three times and repeat "dead man, dead man, take me to your grave" until the other person's arms start lifting up on their own. Only the bravest of the brave dare to give these games a try.

Be warned, these are some of the creepiest games in general, and playing by yourself can be very traumatic if you aren't up for the scare. You know there's nothing to it — you could chant Bloody Mary's name until you turned blue and no one more interesting than your brave self would be staring back through that mirror. The whole point of this scary game is to prove you don't believe it's possible to summon a vengeful, murderous witch by something so silly as chanting in front of a mirror.

But the game's been around forever. So maybe there is some truth to it? A lot of people think this is the same thing as Bloody Mary, and well But it's Bloody Mary with a twist. First off, you have to say The Candyman's name five times. Then, he'll only kill you if he catches you before you turn a light on. Presumably, he'll also be very upset if you mention the questionable movie about him, and he'll kill you regardless of whether you get to the light or not.

As an adult, I know I'm not as agile as I used to be, and I seem to have forgotten where half my light switches are. So if the Candyman shows up in the mirror at midnight, I'd probably be a little thrilled and also a lot dead. Sometimes known as The Pencil Game, Charlie Charlie is a way to contact a specific ghost, a little boy named — you guessed it — Charlie. The kid is kind of like a spirit version of a Magic 8 Ball, except that if Charlie doesn't want to play with you, he'll try to stab you with one of the pencils you need for the game.

Popularized in Japan, this game is simple: hide in a closet and ask if something wants to take you into the darkness. If you hear something, light a match and run away. Because if you do hear something and don't light a match and run away, you get pulled into eternal darkness forever. The fear factor is pretty high with this: you have to find a closet you can fit in without claustrophobia setting in, there's the chance you'll accidentally light yourself on fire in said claustrophobic space, and on top of that there's the usual fear of dealing with a demonic spirit you've summoned for kicks in the middle of the night.

Also known as the Crossroads Fortune Game, this one's a little easier to play — but just as creepy! You just need a comb, a crossroads, and nighttime. Run the comb over your teeth to make some noise, and then say "Tsuji-ura, tsuji-ura, grant me a true response. If a stranger approaches you, ask them your fortune. Presumably, the stranger is unearthly and terrifying, but you're supposed to hide your face when they approach, so it's tough to tell.

To play, you'll need three big mirrors that can stand on their own and that you never want to use again after this , three pieces of fabric they should be able to cover each mirror , a white candle, matches, or a lighter, and salt.

Turn out the lights and ensure no light is getting into the room. Put a line of salt in front of all possible entrances to the room, like windowsills and under the door. Now, this is where it gets a little confusing. Place one mirror so that it is across from the door, but turned at an angle so that it reflects the door into the second mirror. The second mirror should be perpendicular to the door so as to reflect the door's reflection into the third mirror, which should be directly across from and facing the second mirror.

You should now see the door's reflection in all mirrors. Place the candle in front of the door between all mirrors and light it. Stand outside the mirrors adjacent to mirrors one and two so that you can see what's reflected in the third mirror. Note what you see — look closely — but don't look into the mirror for too long. To end the game, cover up each mirror but never step into the middle of the three mirrors until they're all covered.

Extinguish the candle and turn on the lights. Without uncovering the mirrors, place them away from each other with each one facing a wall and keep them there for at least 72 hours.

Once the 72 hours is up, you can store the mirrors with or without the covers but be sure to throw some salt on them. And most importantly, never use them to look at your own reflection ever again. The Bath Game is like a super creepy version of a spa.

Before going to bed, sit in the full tub in the dark facing the faucet. Close your eyes and wash your hair as you chant: "Daruma-san fell down. Daruma-san fell down. You'll picture a Japanese woman standing in the tub, who will fall and slip onto a rusty faucet which will gouge her eye out and kill her. But don't look! Ask her: "Why did you fall in the bathtub? When you wake up in the morning, the one-eyed woman will be with you.

You'll feel her presence, but don't let her catch you. If she gets too close, you can say "Tomare! To end the game — which you must do before midnight or else she'll kill you in your dreams — you have to look at her and say "Kitta! To play this game you just need a dark closet, a match, and zero regard for whether you live or die. To get started, turn out the lights in your room and get in the closet. Stay there quietly in the dark for two minutes, then hold the match in front of you as you say "Show me the light or leave me in darkness.

Don't light it if you don't hear anything. Either way, once you're ready, leave the closet, close the door, and for good measure, never open it ever again. To play, go into the bathroom, turn off the lights, and lock the door. Look into the mirror and position your arms as if you're holding an infant, and say 13 times: "Baby blue, blue baby. If you do it without any mistakes, you'll feel the weight of a baby in your arms.

The baby will start scratching at you. Before it gets too heavy, you have to flush it down the toilet. If you take too long, a screaming woman will appear in the mirror asking for her baby back and will kill you if you're still holding it. To play, you need to read a story. Either out loud or in your head is fine, but you should never read the story unless you want to play the game.

Within seven days of reading the story, you'll have the dream the story describes. A woman in your dream will ask for help looking for her little finger — it's advised that you say yes.

And you'd better hope you're good at hide and seek. To get started, you'll need two dice, a table to play on, an opaque, lightweight cup, the board from your favorite board game any game, it doesn't need to require dice to play , a stopwatch, and your most fervent desire.

Place your board on the table and put of the dice on one end of the board. This is the first die. The second die will go inside the cup, which you'll place right side up on the opposite side of the board from the first die.

Say: "The game is set. Care to make your wager? Then exit the room and close the door. After seven minutes but before 11 minutes, reenter the room. If everything is as you left it, he doesn't want to play — dismantle the game and dispose of the second die.

If everything is as you left it but the second die is no longer in the cup, you've made him angry. Dismantle the game and do your best to find the second die and destroy it. If the cup is upside down with the second die inside of it, it's your turn. Pick up the first die and roll it. Noting the number you've rolled, pick up the cup and compare your roll to the second die.

If your number is higher, you win and within a couple of days, your wish will come true. If they're the same, it's a tie and life will continue on as it was. If your number is lower, you lost, and you will suffer the consequences. If the name isn't scary enough and you still want to actually play it, you'll need 12 black candles and a lighter. Before midnight, lock yourself in the bathroom and turn out the lights. Standing in front of the mirror, light the candles and close your eyes until midnight on the dot.

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