Rules for shang-hi rummy card game




















For the first deal number, the contract is two sets of 3. For the second deal number, the contract is one set of 3 and one sequence of 4. For the third deal number, the contract is two sequences of 4. For the fourth deal number, the contract is three sets of 3. For the fifth deal number, the contract is one set of 3 and one sequence of 7. For the sixth deal number, the contract is two sets of 3 and one sequence of 5. They can be used in place of any card.

A meld must, however, have more natural cards than wildcards. Gameplay moves clockwise, starting with the player left of the dealer. To begin their turn, a player can either draw from the stock pile or discard pile. They then try to meld off their cards. The first meld in each of the 10 rounds is different with increasing difficulty. Players must complete the required first meld before they can meld off their other cards. If a player not taking their turn wants the card in the discard pile, they may buy the card.

Buying the card means they take it along with two cards from the stock. More than one player wants to buy the card, precedent goes clockwise from the player taking their turn. A player can only buy three cards in a game. Once a player makes the first meld combination for the round, they begin to try and meld off all of their cards.

The game ends once a player has played all cards in their hand. Since every turn begins with a draw from the draw pile, a player must be able to win with the draw, as discarding will end their turn. Jokers can substitute any card from a run or sequence, provided that the number of Jokers does not exceed the number of non-Jokers. A player who has laid down is allowed to substitute a Joker from any meld with the correct card on their turn. A player can only play cards on their turn, and since buying is done out-of-turn, a player cannot play the cards immediately.

If more than 1 player wants to buy the card, the closest player in terms of turn order gains precedent. Remember that turns follow clockwise. Sets must be of the same number, and runs must be from the same suit. Aces are considered larger than the King. Players who have melded can add to the melds of other players. Shanghai Rummy hands change each round, and the winning conditions get increasingly difficult as rounds go on.

Most players prefer to have a list of the win conditions for convenience. Shanghai Rummy scoring is additive for each round. Each player starts with a score of 0, and points are added for each card remaining in the hand at the end of a round.



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