Well grab a teat and read on In case you didn't know, Back to War plonks a general's hat on your dome and has you overseeing the rather complex social and economic systems required to field an army during the 18th Century.
With the interface improvements units don't get captured unfairly anymore as well as the new missions, this pack might be worth considering if you enjoyed the original game. This is also true of this latest expansion pack and devotees of the Cossacks formula might well enjoy Back to War, but there are some issues as well. For a start, the visuals look rather dated when compared to new titles now, even if the graphics are still functional and full of flair with a variety of troop types and massive numbers on the battlefield.
The pack gives you two new nations to campaign as, Switzerland and Hungary, and there are a whopping new single player missions and a handful of new units for some of the other nations as well. That said there are no proper scripted campaigns, which just comes across as lazy. Also you have to remember that even though there are more missions on offer than just about any other expansion pack we have ever heard of there are also lots of free downloadable missions you can get your hands on online.
So the question is, why pay for these? In the game's defense, the maps on offer are more massive than those in the original game, making for quite possibly the biggest real-time strategy game arenas ever made. This is great for four player multiplayer battles as you have room to expand, develop and ultimately crush your enemies. The inclusion of bigger maps does stress your hardware a bit though and certainly if you have the minimum specification machine a humble Pentium II with 32 Meg you will find the gameplay slows to a crawl.
Visit FileForums. Always make a backup of the files that are overwritten by the File Archive, as the original files are usually needed to update the game to a newer version! Play Instructions: Install the game - Full Installation.
Apply the official Cossacks: European War v3. Replace the original DMCR. EXE file with the one from the File Archive. Play the Game! Apply the official Cossacks: European War v1. Open ' Crack ' folder, copy all files and paste it where you install the game. Then double click on. It was checked for updates 31 times by the users of our client application UpdateStar during the last month.
The latest version of Cossacks - Back To War is currently unknown. Search for:. Where's the berry bush? Where are the little sheep? Why are all these men running at me with pointy sticks before I've managed to build a stable. But with the help of an enormous tutorial and a few practice campaigns, you'll soon be dishing out Renaissance-style carnage, because this is what strategy fans were born to do. This is Cossacks ladies and gentlemen. This is the best thing to come out of the Ukraine since Andrei Shevchenko.
This is war. In case you've been asleep for the last six months, Cossacks is a massive RTS set between the 16th and 18th centuries, which includes 16 nations, 85 real-life battle scenarios, possible upgrades and the potential creation of 8, units, all on a fully 3D landscape.
Battles are available in both single and multiplayer modes, and the game also includes four long campaigns and a number of single scenarios, which make for an excellent training ground. It's been hailed as an Age Of Empires 3 although Cossacks has distinct differences from the AOEfranchise , as it picks up the timeline of historical strategy games where Age Of Kings left off.
The game's bold claims of '8, units with no loss of speed' definitely lives up to the hype. Although it's unlikely you'll ever need to create that many units, it's reassuring to know you can. On a MHz machine it runs like a dream, no matter how many units you create and even on a MHz there's very little lag. This boast also means that you can control not only large troop formations as in Shogun, but command every single unit uniquely. The units you can create fall into four basic categories: infantry, cavalry, artillery and navy, with many nations having their own unique units such as the Ukrainian's Sich Cossacks cavalry and the French Chasseur infantry.
I was sure the latter was something you did with chicken. The individual unit orientation is also very smooth, especially the ships, which cut through the water with the elegance of giant wooden swans. The graphics are one of the most impressive aspects of the game. Each nation has it's own architecture, which seems to be loosely based on an American tourist's vision of what a country's typical buildings should look like.
Hence England's buildings all look like they've come straight out ot Westminster and all that's missing from the Austrian ones is a miniature Maria Von Trapp.
Nevertheless they are exquisite to look at, from their initial construction - which is painstakingly reproduced almost brick by brick - to their eventual destruction. The game is essentially 2D, without the benefit or perhaps the hassle depending on your view of the varied camera angles of something like Shogun.
However, the landscape is fully 3D and combines with real physics to make units move slower when climbing hills, shoot further from points of elevation, and so on.
The damage potential of your units is also governed by height, angle and terrain. This actually has the potential to turn you into a much better RTS player, as you have to think more realistically and have a physical map in your head as well as a by-the-numbers military one.
Using the terrain to your advantage can allow a small force to cause extensive damage to a much greater one if they can secure the strategically important areas. After a few games, especially the longer scenarios, it can really feel like you've done a hard days commanding. Resource management also plays a big part in Jk, waging a successful war.
Your economy is based on six basic resources: food, which is harvested from the fields around your mill, coal, iron and gold, which all must be mined, and wood and stone which are gathered from nearby woodlands and stone pits. Not only will you need resources to create your units, you'll also need resources to maintain them, a realistic element fundamentally lacking in most previous RTSs.
You'll need to keep up a regular supply of food to satisfy your troops' stomachs, gold to line their pockets and prevent mutiny, and a regular supply of coal and iron for the manufacture of munitions. The gathering of resources is fairly quick and simple once you've located the relevant sources, and goods can also be bought and sold in the market. However, while the AI of your military units is relatively good, the AI of your peasants, the backbone of your economy, is sadly not quite up to that of Shogun or The Conquerors!
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