After a few hours of searching and installing tools, I eventually came across a solution that not only worked, it was also FREE. LithUnwrap is primarily a tool for mapping and editing the UV coordinates of low poly models, but it can also read and write models from one format to another.
Reverse Orientation of all Polygons If this option is enabled checkmarked then the orientation of all polygons will be reversed the winding order of the faces will be reversed. This will effectively reverse the direction of each polygon's geometric normal. Flip Polygon Normals If this option is enabled checkmarked then the direction of each vertex normal if any normals are output will be flipped so that they point in the opposite direction.
This option should be enabled if the shading looks wrong on the exported objects. Output All Data As a Single Mesh Object If this option is disabled un-checkmarked , which is the default, then the converter will output one or more 'Mesh' structures per file, each corresponding to an object within the 3d database. Allow Vertex Geometry Alteration for u,v Texture Coordinates Due to a limitation of the DirectX file format polygon vertices have to be duplicated in order to properly output the u,v texture coordinates.
For example, if a corner of two abutting polygons share the same vertex coordinate but have two different u,v coordinates then this vertex coordinate will have to be duplicated two in the exported DirectX file. If this option is enabled checkmarked then the converter will properly output u,v texture coordinates by duplicating altering the vertex coordinate data.
If this option is disabled un-checkmarked then the converter will not alter the vertex coordinates and thus the u,v texture coordinate may or may not be output properly. NOTE : The destination program can undo this vertex duplication by way of the " VertexDuplicationIndices " which can be exported to the. X file when the " Output vertex duplication list " option is enabled. This is a new option for DirectX 8. Output All Polygons As Triangles If this option is enabled checkmarked then all polygons which have 4 or more sides will be converted to triangles prior to output.
Concave polygons and polygons with holes will be properly triangulated. Encapsulate Mesh Data in 'Frame' Hierarchy If this option is enabled checkmarked then the converter will recreate geometry hierarchy in the. X file by embedding each mesh structure within one or more layered 'Frame' structures. Such a file should be loaded into Direct3D using the 'Frame::Load' command. If this checkbox is disabled then no 'Frame' or 'FrameTransformMatrix' structures will be output.
Such a file should be loaded into Direct3D using the 'Mesh::Load' command. Autodesk 3ds is a 3D modeling program used for animation and simulation by gaming, film and motion graphic artists. FME is the data integration platform with the best support for spatial data.
Save time by using its drag-and-drop interface to connect data from hundreds of formats and applications, transform data in limitless ways, and automate virtually any data workflow. Autodesk 3ds. Free version Not demo has almost all the features of AxePro. If you find it useful, please buy the pro version to support development and maintenance of this project. I welcome any feedback on the plugin as well as any suggestions or corrections you think should be made.
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